Maya 2009 Features

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اینم یه سری از تغییرات مایـا 2009



Accelerated Modeling and Mapping
Autodesk® Maya® 2009 software delivers a significantly streamlined poly modeling workflow. This video will introduce you to the key tools you need to familiarize yourself with in order to take advantage of this workflow, beginning with the software’s powerful, new selection features, which now includes true soft select, drag-selection, camera-based selection culling and more. You’ll also learn how to take advantage of the improved symmetrical modeling functionality, merge vertices tool, average normal move and other new features. Finally, you’ll see a demonstration of key new UV layout and unfolding options such as Preserve UVs and interactive Unfold and Relax UVs.

Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. In this video you’ll learn how to encapsulate a set of nodes into a container so that they can be treated from a user’s perspective as if they were a single node. We’ll then demonstrate the feature’s flexible referencing options, and show you how to create customized Maya Assets libraries.

Animation Layers
A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you non-destructively create and edit animation. In this movie we’ll show you how to take advantage of this time-saving featureset: focusing particularly on blending, merging, grouping and re-ordering of animation layers; plus we’ll show you how to override or add to preceding layers.

Rendering and Stereoscopic Content Creation
Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we’ll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig. We’ll also discuss the new streamlined workflow for getting that rig information into Autodesk® Toxik™ software and how to get the best results from your multi-camera renders in the mental ray® rendering software.
The workflow improvements between Toxik 2009 and Maya 2009 stem largely from the updated Maya Render Pass system. In this movie we’ll give you an overview of this system and then take a look at the new IPR for mental ray enhancements, including support for the rendering of smooth meshes in mental ray and IPR for mental ray.

Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: nParticles. This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust. In this video we’ll specifically look at the stickiness functionality for nParticles and nCloth, nDynamic presets, the fill volume for nParticles feature, nParticle to nCloth interaction, nParticle to nParticle collisions, liquid simulation, as well as blobby and cloud hardware display.

Autodesk Maya Unlimited

Autodesk® Maya® Unlimited software, the ultimate version of Maya, is the choice of 3D artists and animators who are looking to make their projects stand out. Maya Unlimited includes all the functionality found in Autodesk Maya Complete and provides professional artists and animators with additional industry-leading innovations, such as Maya Fluid Effects, Maya nCloth, Maya nParticles, Maya Hair, Maya Fur, and Maya Live. Autodesk Maya Unlimited contains everything in Autodesk Maya Complete, plus the following:

Maya Fluid EffectsSimulate and render a huge variety of atmospheric, pyrotechnic, viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one of the greatest barriers in computer animation.

Maya FurEasily create realistic fur, short hair, wool and grass on NURBS, subdivision surfaces, or polygonal models. Incredibly realistic styling and rendering of short hair and fur, with Maya Artisan Brush Interface for painting fur attributes.

Maya nCloth
Efficiently direct and control cloth and other material simulations. Maya nCloth objects can be as stiff, viscous, or flowing, and as tightly or loosely woven as you desire. Bend, stretch, shear, dent, or even tear your Maya nCloth fabrics with ease. Create deformable plastic and metal simulations, inflatable objects, as well as rigid-body and fluidic-type effects.

Maya nParticlesQuickly simulate a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. Maya nParticles features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.

Maya LiveCombine 2D live-action with 3D elements. Maya Live provides greater flexibility, a fast-integrated 2D Tracker, and an interactive Root Frame Solver. Maya Live also allows you to reconstruct live-action elements as 3D geometry as well as output to external applications.

Maya HairCreate, style, and render fully dynamic long hair on NURBS or polygon objects. Make any NURBS curve dynamic for use in advanced character rigging and effects. Maya Hair can also be used to create a wide range of other, nonhair effects.


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